BasicGame
    SpriteSet
        floor   > Immovable img=oryx/backGrey hidden=True
        fire    > RandomMissile color=ORANGE speed=0.25 img=oryx/fire1
        seed    > SpawnPoint color=RED prob=0.25 img=oryx/fire1 shrinkfactor=0.3 stype=fire portal=True
        water   > Resource color=BLUE limit=10 value=2 img=newset/water
        escape  > Door color=GREEN img=oryx/dooropen1
        avatar  > MovingAvatar healthPoints=1 img=oryx/druid1
        wall    > Immovable color=DARKGRAY img=oryx/wall6

    TerminationSet
        SpriteCounter stype=escape win=True
        SpriteCounter stype=avatar win=False

    InteractionSet
        avatar wall   > stepBack
        escape avatar > killSprite

        avatar water > addHealthPoints killSecond=True

        avatar fire > subtractHealthPoints scoreChange=-1
        fire water avatar wall > killSprite

    LevelMapping
        1 > escape floor
        0 > seed floor
        h > water floor
        . > floor
        A > floor avatar