BasicGame
    SpriteSet    
        pad    > Immovable color=BLUE 
        inertial > physicstype=CONT friction=0.02
            avatar > CarAvatar img=newset/car_redR
        fire > Immovable color=RED
            
    TerminationSet
        SpriteCounter stype=pad    win=True     
        SpriteCounter stype=avatar win=False     
           
    InteractionSet
        inertial wall > wallStop
        pad avatar    > killSprite scoreChange=1
        avatar fire > killSprite
        
    LevelMapping
        G > pad
        F > fire