BasicGame no_players=2
    SpriteSet
        floor > Immovable img=oryx/space4 hidden=True
        sword > Flicker color=LIGHTGRAY limit=1 singleton=True img=oryx/sword1 shrinkfactor=0.5
        avatar >		 frameRate=16
            robber > MovingAvatar img=newset/redthug
            cop  > ShootAvatar   stype=sword img=newset/cop2
        diamond > Resource color=RED limit=10 shrinkfactor=0.75 img=oryx/diamond2
        wall > Immovable img=oryx/wall1
    LevelMapping
        . > floor
        B > cop floor
        A > robber floor
        x > diamond floor
    InteractionSet
        avatar wall > stepBack
        robber cop sword > killSprite scoreChange=0,4
        diamond robber > collectResource scoreChange=1,0
        diamond cop > stepBack
    TerminationSet
        SpriteCounter stype=robber limit=0 win=False,True
        SpriteCounter stype=diamond limit=0 win=True,False
        Timeout limit=2000 win=False,False