BasicGame
    SpriteSet
        wall > Immovable color=LIGHTGRAY img=oryx/backOBrown
        entrance > SpawnPoint portal=True
            tight > stype=slow color=WHITE prob=0.002 img=newset/hole1
            wide  > stype=quick color=GRAY prob=0.01 img=newset/hole4
        moving >
            cat > RandomNPC color=RED img=newset/cat cons=2 shrinkfactor=0.5
            avatar  > MovingAvatar img=oryx/cyclop1
        mole > Flicker shrinkfactor=0.7
            quick > color=BLUE limit=20 img=newset/mole_fast
            slow  > color=GREEN  limit=60 img=newset/mole_slow

    LevelMapping
        0 > wall wide
        1 > wall tight
        2 > wall cat
        A > wall avatar

    TerminationSet
        Timeout limit=500 win=True
        SpriteCounter  stype=avatar  limit=0 win=False

    InteractionSet
        moving  EOS  > stepBack
        mole avatar cat > killSprite scoreChange=1
        avatar cat > killSprite scoreChange=-5