BasicGame square_size=80 key_handler=Pulse
    SpriteSet
        background > Immovable img=oryx/floor4
        door > Door img=oryx/door2
        wall > Immovable img=oryx/wall6
        water > Immovable img=newset/water
        box > Passive img=oryx/potion1
        avatar > MovingAvatar img=oryx/mage1
    TerminationSet
        SpriteCounter stype=door limit=0 win=True
        SpriteCounter stype=avatar limit=0 win=False
    InteractionSet
        avatar wall > stepBack
        box avatar > bounceForward
        box wall box > undoAll
        wall box > undoAll
        water box > killBoth
        avatar water > killSprite
        door avatar > killSprite

    LevelMapping
        A > background avatar
        w > wall
        x > background water
        c > background box
        o > background door
        . > background