BasicGame
    SpriteSet
        floor > Immovable img=oryx/grass autotiling=True hidden=True
        exit > Door color=GREEN img=newset/exit2
        avatar > MovingAvatar img=newset/girl1
        trap > Immovable img=oryx/spike2
        wall > Immovable img=oryx/wall1

    InteractionSet

        avatar wall > stepBack
        exit avatar > killSprite scoreChange=1
        avatar trap > killSprite scoreChange=-1

    TerminationSet
        SpriteCounter stype=avatar limit=0 win=False
        SpriteCounter stype=exit limit=0 win=True
        Timeout limit=1000 win=False

    LevelMapping
        x > floor exit
        t > floor trap
        . > floor
        w > floor wall
        A > floor avatar