BasicGame square_size=10
    SpriteSet
        floor > Immovable img=oryx/backGrey hidden=True
        playerWall > Immovable img=oryx/wall6
        avatar > OngoingTurningAvatar speed=1.0 img=oryx/butcher1 spawnBehind=playerWall
        garbage > Passive img=oryx/slime5
        wall > Immovable img=oryx/dirtwall autotiling=True

    LevelMapping
        A > avatar floor
        g > garbage floor
        . > floor
		
    InteractionSet
        avatar playerWall wall > killSprite scoreChange=-1
        garbage avatar > killSprite scoreChange=2

    TerminationSet
        SpriteCounter stype=avatar limit=0 win=False
        SpriteCounter stype=garbage limit=0 win=True
        Timeout limit=1000 win=False
